Ridge Racer isn't a driving game it's all the fun of the fair delivered straight to your home disguised by shiny reflective digi-chrome and leather-bound racing ladies who can't seem to zip their tops the whole way up.īut then I'm sure you all knew that. ![]() That's how it feels, and as a simulation of that it's convincing enough to elicit very much the same feeling - just minus the nausea. That is, to my mind, the most obviously comparable sensation.Īnd when you get cocky and throw yourself impossibly into a hairpin, turning out rather than in and showing your arse to the inside line as you twizzle on an invisible turntable, before exiting at a speed that would seem utterly ridiculous if it weren't already overshadowed in the ridiculousness stakes by the backward-spin-turn lunacy you just perpetrated, it is for all the world like riding one of those centrifugal fairground attractions that blurs your vision by lurching your little two-man pod incredibly fast over short distances. ![]() When you race into a turn going fast enough and drift (née powerslide) around it at an impossible angle, having to judge the right time to turn the front of the car back to the road so you can iron out the fishtailing and plant your thumb back on the accelerator, you're basically riding a rollercoaster. A lot of these games have warnings on them which say things like, "Don't you dare do any of this stuff in real life because it might be dangerous." In Ridge Racer it should say, "Don't do this because YOU WILL DIE." It's more like a fairground ride with steering.
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